* Fixed issues with the faction graphs where a dead faction was still receiving incomeĪs with the campaign map there have been numerous little fixes.
* Fewer brigands, more pirates and the ability to mod the rate that these appear * Better mix of rebelling units, including mercenary units and fewer peasants * The speed on the campaign map has been improved There have been numerous fixes to the Campaign Map.
We fixed a number of different bugs and associated issues for the patch, below you will see some of the headline fixes. * Reduced archer attack from chariots and elephants, and reduced dog attack * Fixed bug for early and late Thracian and Scythian generals * Adjusted incorrect shield attribute for several units (to reflect models) * Reduced secondary non-phalanx attack for stronger phalanx units * Reduced archery attack for some elite units * Adjusted most units' charge bonuses to improve play balance (especially for cavalry) in response to charge code changes (which fixed an issue for higher bonus values) * Braced spearmen (standing ready) now reflect part of any attacking cavalry's charge bonus back on the horse
* Spear bonuses against cavalry have been increased (they were previously hard coded and are now moddable, in addition to mount_effect) There are a number of improvements that have been made to the Balancing of the game, which will change the way that the game is played.
If you want to go back to where you were before you will have to uninstall the entire game and then install the game from scratch. You are unable to just uninstall the Patch. These have not changed from the original version of the game. Many of the most commonly encountered issues are covered here. Refer to this document if you encounter difficulties with one or more aspects of installation or running the Rome: Total War game. This document is designed to give the reader a brief overview of the changes that have taken place in patch 1.3 which will affect the game.